Buckle in And Hold Tight -- !
-- for some of Johnny Curtis' creative credits in the Themed Entertainment industry.
(You may scream, if you like...)
Johnny got his start doing visual effects work for Douglas Trumbull, on Future General's ACTRANS SHOWRIDE Prototype Simulator, and has since provided conceptual development and attraction scripting for many prominent industry clients, including Iwerks, Landmark, Paramount, Sony, Warner Bros., and Universal, among others.
In 1991 Johnny Curtis created a new
"RideScript"SM Page Format
especially for theme environment & motion-based attraction show writing, which has been used to successfully realize the script design, continuity, storyboard & dialogue content on several multi-million dollar projects.
 
These have included Warner Bros.' MovieWorld Germany's "WILD WILD WEST" attraction, and MovieWorld Australia's original "BATMAN" capsule simulator ride; plus immersive Queue Script layout and fabrication for "STAR TREK: THE EXPERIENCE" at the Las Vegas Hilton ~
~ and original character & scene backstory, storyboards and scripting for the hit ride
"SEA TREK"
Full-Environmental Queue and Simulator Adventures playing in Kobe, Japan, in Toronto, Canada, and in Lisbon, Portugal...
(*aka, "TERABYSS: A Rockers Underwater Adventure", aka, "OCEAN RANGERS", aka, "ROKKO ISLAND ROCKERS". )
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Johnny contributed conceptual writing on the "TWISTER" ride experience, and has rendered several conceptual outlines for Universal Studios; scripted Tokyo's "DEEP SEA ADVENTURE", did script breakdown and drafts of Paramount Park's "DAYS OF THUNDER Turbo Ride"; wrote multiple Ride Outlines for Sony ~
~ and also drafted an early "STAR TREK Turbo Ride", with multiple "GOLDENEYE" Conceptual Ride Outlines for Iwerks Entertainment. In the late 1990's, Johnny worked once again for Doug Trumbull, doing character & dialogue development and Show Scripting on Entertainment Design Workshop's popular "ConTRAPtionS" virtual action ride prototype...
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Currently, Curtis Amusements is writing and developing an exciting new series of
Original Theme Ride & Motion-Based Attraction Projects ~
Whatever the Themed Entertainment Development and Presentation requirements ~
Capsule Simulator, Motion-Platform, Atmospheric Queue & Pre-Show ~
has the creative know-how to blend motion-based attraction with audience interaction
~ for real Rider Satisfaction!
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Script YOUR Dream!
From First Conceptual Outline through Final Production Draft ~
Curtis Amusements can provide valuable creative consultation and development services for the Theme Industry Client's Entertainment Project -- of any size, at any stage.
We can write concise and exciting
Show Outlines & Synopses
that help to establish vital story and character elements, and fully capture the essence of the themed experience
our Clients have envisioned.
Or, when our Clients are ready to "blueprint" their show with moment-to-moment detail, we can draft a full text-&-storyboarded "RideScript" in our production-proven page format that specifically establishes technical requirements and performance dialogue.
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Original sm Internet Entertainments Created & Produced by Johnny Curtis
Website by
in association with
 
All Client/Studio Logos © their Respective Owners.
"RideScript"SM Page Layout & Design ©1991, J.V. Curtis, a.r.r
"KINETeSCAPEs" and "DreamBoats" Logos and Original Conceptual Content are
 

 

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